In development · PC

Deliver the signal.
Survive the surge.

A delivery-action roguelite where every route turns into a fight. Thread a hostile city, secure illicit cargo, leave the car, and hold the street long enough to get paid.

Format
Run-based action
Perspective
Top-down
Input
Controller-forward

The shift

One job.
Four phases.

The city gives you a destination. It does not give you a safe way there.

Read the manifest, commit to a route, and push through traffic before the timer closes. Park inside the delivery bay, take the cargo on foot, and survive the response. Every completed stop raises the pressure.

  1. 01DriveChoose a route. Protect the clock.
  2. 02DeliverHit the bay. Secure the cargo.
  3. 03FightClear the wave. Break the enforcer.
  4. 04UpgradeBuild an advantage. Run it again.

Gameplay + original soundtrack

See a shift in motion.

Driving, delivery pressure, street combat, upgrades, and the sound of CircuitGig in ninety seconds.

LIVE FEEDCG_PREVIEW_001

Built for the next run

Pressure creates the build.

A CircuitGig courier car aligned in a delivery bay while the manifest offers a new job

A / ROUTE

Commit or keep moving.

Jobs arrive while the city is still moving. Accept the risk, reach the pickup, and decide whether the payout is worth the distance and exposure.

The courier fights the District Enforcer boss in a city intersection

B / COMBAT

Leave the car. Hold the street.

Combat shifts the rhythm without dropping the pressure. Dash, reposition, and cut through escalating waves before the district boss closes the route.

CircuitGig upgrade screen offering courier damage, cycling, armor, and credits

C / BUILD

Turn survival into momentum.

Choose the advantage that changes the next stop: damage, firing speed, armor, service credits, and specialized vehicle or courier upgrades.

CircuitGig fleet screen pairing an electrical vehicle with an electrical courier

D / FLEET

Build your courier pair.

Vehicles and couriers carry their own identity into the run. Pair ballistic and electrical loadouts, then tune the fleet around the way you take the city apart.

Original game soundtrack

Distorted circuits.
Live-wire momentum.

Punk urgency, dark synth pressure, and metal weight built around the pace of the run. The soundtrack follows the same arc as the game: ignition, escalation, overload.

Hear it in the gameplay preview

Transmission status

CircuitGig is being built in public.

Follow the weekly work: new systems, balance passes, boss fights, music, and the parts that still need to change. The game is in active development for PC.